Ben 10 DVD Game Review

Ben 10 DVD Game
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My 6-year-old LOVES Ben 10, so I got him this DVD game. I, as an adult, find it boring and repetative. But he and his older cousins (7 and 10) enjoyed it. A few times the game decided he got an answer wrong, even though he pushed the right button on his remote control. The game can take quite a while to win, but it is possible to collect all 13 aliens.
This game is doable for kids younger than the 7 and up age limit on the box, as good reading skills are not necessary (only instruction by an adult for the first few games). Manual dexterity (ie, pushing one button very fast for a minute or so) is necessary.
He might grow tired of it in the near future, but so far so good. I don't think it would be a good choice for anyone older than 7 if you want the toy's interest to last for long, however.

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Featuring a clip from the hit Cartoon Network show, this Ben 10 DVD Game lets players master the powers of 10 different aliens. Move along the virtual game board and test your skills in a series of exciting mini-games. Fourarms will take you through the strength game, Heatblast will test you on fire skills and there's many surprises along the way including some nasty villians. Includes DVD and instructions.

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Rocket Mania Deluxe Review

Rocket Mania Deluxe
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Great game, try the free on line version and if you are addicted like me you will love it.
I got my copy as a relative bought it off my Amazon wish list.
Works fine on my 64 bit Windows 7 systems.

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Tom And Jerry Review

Tom And Jerry
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I bought this Nintendo Ds game for my 4 year old daughter. She loves playing it. I have to keep her DS charged so she can play it 24/7. GREAT GAME. I bought the Tom and Jerry game on amazon.com and it was a good price plus it was hard to find anywhere else.

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DSi Official Nintendo System Glove - Black Review

DSi Official Nintendo System Glove - Black
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This works well protecting the DSi from scratches and slipping out of your hands. It's a good investment. If you handle the cover with care, it should be fine. I am pleased with this purchase.

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Spy Fox: Operation Ozone Review

Spy Fox: Operation Ozone
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This newest game of SPY Fox's is really great. Poodles Galore is destroying the ozone layer so that everyone will buy her newest sunscreen. SPY Fox saves the day, after solving many puzzles. It's for older kids than the other SPY Fox games, but I don't know why. There's also a weird but neat soundtrack of eleven songs that can be played inside the bowling alley on the jukebox in the game, or on a CD player in the real world. This game teaches kids thinking and problem solving skills, but is also lots of fun to play. If you liked this game, try Freddi Fish, Putt-Putt, Pajama Sam, and other SPY Fox games ("Dry Cereal" and "Some Assembly Required").

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Far Out Fun with Spy Fox and his friends!Product InformationPoodles Galore plotting to corner Earth's sunscreen market has launched ahairspray spacecraft into orbit. Its mission: to destroy the ozone. Only thesuave Spy fox has the savvy to save them from the scorching sun. Have fun with Monkey Penny Bea Bear Professor Quack Roger Boar and the othercharacters as you have endless hours of fun as you follow Spy Fox as he travelsthe earth and into space in pursuit of the poodle menace play your favorite SpyFox tune anytime on the in-game jukebox meet new friends cook up recipeto save the world play a game plus much more!Product FeaturesKooky crazy characters you'll loveCollect information from Spy operatives using talk balloonsInteractive animations send you on out-of-this-world adventuresMultiple game paths and mini-games in every corner stretch the funThe only interactive spy adventure of its kindProvides hours of exciting and safe game play11 original Spy songs that can be played on your computer or audio CDplayerDownload two bonus songs from the siteNo installation gets you solving questioning laughing and learningfasterWindows RequirementsPentium 133Windows 95/98/Me/2000/XP32MB of RAM4X CD-ROM driveMacintosh Requirements132 MHz Power PCSystem 7.5.532MB of RAM4X CD-ROM drive

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Scribblenauts Review

Scribblenauts
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I've had about two weeks to thoroughly delve into Scribblenauts now, and I can honestly say it is the most original game for the Nintendo DS I have ever played, and possibly one of the best console games in the last five years. The reason for that is because it is a radical departure from every single game ever made, in that it doesn't challenge your dexterity or button-pushing skill like FPS and action games, and doesn't rely at all on random number generators or luck, like a lot of strategy games; but instead, challenges your imagination and creativity. This is a great game for any age that enjoys puzzle games, and if I had to recommend just one game for a new DS owner to show off the abilities of their console, this would be it. Having fully "completed" the levels long ago, I am still enjoying it just as much as when I first got it.

GAMEPLAY
The premise to this puzzle game is to complete puzzles to collect a "starite." You do this by using the stylus to write nouns to help you complete your objective. A simple example would be a level where the starite is separate from you by a moat. You could write "bridge" and a bridge would appear. Place it over the moat, walk over to the starite, and you've just completed the level. While that sounds very simplistic and like a boring example, that is because the solution you chose is simplistic and boring, and you will be scored accordingly. The game's tagline: "Write Anything, Solve Everything," refers to the ability to almost literally write ANYTHING. One of the first things that will amaze you upon starting this game, is how virtually unlimited the Scribblenauts dictionary is. The dictionary contains an amazing 22,802 words. While some of these are duplicates that spawn the same item (such as "computer" and "Internet"), that means that the Scribblenauts team created animations and graphics for almost 22,802 objects. With the exception of a lot of proper nouns, copyrighted objects, and graphic/adult nouns, almost ANY object you can think of can be summoned. I played for 2 days before finding a noun it didn't recognize. Need a plate of spaghetti to complete a puzzle? It's in there. What about a stapler, carpet, a zebra, a tightrope, and a button? All in there. I was amazed when I decided to try the word "harness" and it came up, since it's such a generic and specific object. Who would even think to include that? The Scribblenauts team is who. You will find yourself becoming giddy at discovering some of the objects available to you. One of the more well known is that you can summon the Necronomicon (a fictional book appearing in horror stories by H.P. Lovecraft). Not sure what to do with it? Summon a necromancer and watch him interact with the Necronomicon and start chanting. This can be particularly useful if you summoned a zombie earlier, and need to get rid of it because it is running around and turning everyone else on the screen into zombies! During one puzzle, I used a shark to get rid of a smaller fish. I the needed to get rid of the shark, but I couldn't think of anything in the ocean tougher than a shark. Out of chance, I typed in "megalodon," and was amazed when a huge prehistoric megalodon shark dropped into the water and promptly devoured it! A well-known example of creativity is a player who was on a level with zombie robots that he had to dispatch. Traditional methods were ineffective, so the player summoned a time machine, traveled back to pre-historic times and found a dinosaur, rode the dinosaur back through the time machine, and then stomped all over the zombies. I won't give away anymore examples, because I really believe your experience will be much better if you discover these objects on your own; and I strongly encourage people to avoid reading too many reviews of Scribblenauts until they've played a lot of the game, so they don't run into any more spoilers.

There are two modes to gameplay. Puzzle Mode requires you to complete some type of puzzle to make the starite appear. An example is to collect flowers for a botanist. But one of the flowers is on a cliff, one is underwater (which contains a piranha), and one is right beside an angry bee. You must now come up with object(s) to help you accomplish this. Each puzzle has an average number of objects it expects you to use to complete it. The fewer objects you use, the more points you get. Maybe there's an object you can use to take care of the bee and the piranha together. Creative thinking like that will earn you Style Points. Additionally, the less time it takes you to complete the puzzle, earns you points as well. Once completed, your points are added up and converted to "ollars," which can be used to purchase new levels, songs, and avatars. You can complete each level as many times as you want, but completing it three times with completely different items will earn you "prodigy" status and a gold star. The first time going through a level, I highly suggest completing it as quickly as possible, since this seems to give you the most points. Next, go for style, which is where you can have the most fun. The game takes everything into consideration. It knows you can summon a gun every single time to get rid of a troublesome animal that is blocking your path, but if you come up with a more creative method, such as using an item to dig a ditch, putting some kind of bait on the other side, and trapping the animal, will not only earn you style points, but points for "no weapons" as well.

There are ten "worlds." Each has two modes of play (that are completely different and don't recycle screens), and elevel levels per mode. That's 220 different levels. If you play through by trying to complete each level 3-4 different ways, that's 880 levels! They get progressively harder and require much more skill. Although I completed all of them in two weeks, that was rushed for review purposes and had I taken my time, it would have taken me much much longer. This is not a traditional DS game that has a shelf life of 30 hours. There are many more options to play this game that I will discuss below. The game's title screen is also built as a "sandbox" environment, where you can play around and spawn objects to see how they interact.

ARTIFICIAL INTELLIGENCE
The AI of the game is really impressive. Every one of the objects you can spawn has properties associated with it for interacting with its environment and with other objects. Beavers and termites eat wood. Consequently, if you spawn these animals near wood, they will proceed to consuming it. The same association exists with a lumberjack (provided you give him a tool to work with). Predatory animals also interact with each other. A piranha will eat a minnow. A shark will eat a piranha. A megalodon will eat a shark. And yes, there are creatures in the game that will even take on a megalodon. It is amazing to me how the developers were able to come up with all of these associations for so many different objects. Your character can interact with them as well, and even create new items. I found that interacting with a honeycomb yielded a jar of honey, but interacting with a bomb was not as sweet. The artificial intelligence provides for endless possibilities with the level editor.

WIRELESS + LEVEL EDITOR
Scribblenauts has wireless features built in so you can play levels with friends. Simply exchange friend codes with people and you can share custom-designed levels. While the level editor has been overlooked in many reviews, I think this is one of the biggest features of the game. Using the custom world environments provided by the game and the numerous objects, you can spend the rest of your life coming up with completely individual and unique levels to exchange. The great part of this is you can customize the AI of the objects, and their relationships with other objects. For instance, the natural AI for a dog is to attack a cat, but you can change this so the dog is scared of the cat, or even protective of the cat. It's great to send a friend a level with a box of mice in his way, and have him remove the box and suddenly be attacked by the mice. Or have a dragon that is deathly afraid of grilled cheese sandwiches. Create a level with dozens of pirates on one side and dozens of ninjas on the other, separated by a brick wall. Remove the wall and sit back and watch as they battle to the death. As I said, the combinations and possibilities are virtually endless. You can't completely modify the physical landscapes and are forced to use the templates from the game, but you can summon thousands of landscape items (trees, mountains, sun, city hall, etc) to get around this and make your level as unique as possible.

COMPLAINTS
It would be nice if the wireless capabilities allowed for downloadable new content and levels, without having to exchange friend codes. Given the customization of the level editor, I find this to be a huge drawback. If someone creates an awesome level online, there is no easy way to distribute it to thousands of people. I also would have liked it if the game was a little more restrictive on what kind of items you could create during the puzzle phase. Maybe if it had a skill level associated with it. You could feasibly breeze through the first few worlds just pulling out a gun and a pair of wings to take care of 70% of the problems. Of course you won't have much fun doing this, but it would be neat if there was a "hard" level where you couldn't use the same object more than once in any level for an entire world. Another complaint, is that it's too easy to get rid of items you create. Anything you create can also be destroyed. While this is very useful (you can't summon infinite items, and the screen gets cluttered with more than a dozen or so), it would be more...Read more›

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Gameplay Based around 2D side-scrolling action and word play, the premise ofScribblenauts is simple; quite literally, anything you write,you can use and reuse in the game. Players use the DS' touch-screenand the in-game notepad/keyboard to help their character, Maxwell,as he moves throughout 220 increasingly difficult levels on his never-endingquest for the star-like "Starites." But it is not as easy as reachingup and plucking a Starite. Attaining them requires Maxwell to solvespatially oriented puzzles. To do this players describe objects viathe notepad/keyboard, which in turn appear on the game screen andfacilitate the starite making its way to Maxwell. There are literallythousands of items in the game, both utilitarian like ladders, ropes,cars and buses, to the outlandish items, such as invisibility cloaks,pirates and black holes. There are time limits on levels, as wellas a limitation to the number of items that can be used per level.But regardless of these restrictions, the game is all about experimentation,imagination and endless replay value as players open their minds tothe nearly limitless possibilities that are sure to make Scribblenautsunlike any side-scrolling platformer they have ever played. Key Features
Create Your Own Interactive Experience - Objects you write down in the game are only limited by your imagination.
Everyone Can Play - Scribblenauts features all-ages pick-up-and-play fun for everyone.
Touch-screen Controls - Easy to pick up and play on Nintendo DS. If you can tap, you can play.
Unlimited Replay Value - Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything.
Playground Mode - Play the entire game in a sandbox style right on the title screen.
Create and Share - Share levels you create with the level editor via your Nintendo DS Wi-Fi Connection.
Innovative New Title from Leading Developer - 5th Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games.
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Zumba Fitness Review

Zumba Fitness
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I am into weight lifting and hate cardio. I was told by a cardiologist that my bp and heart do wonderfully as soon as they have me step on a treadmill and recommended that I do cardio even though I workout in other ways. I hate organized workout routines and programs, as they tend to bore me quite quickly. I decided to try the Zumba DVDs because of all the raving I heard about Zumba. I loved the DVDs so much that I purchased the Zumba Fitness for WII. All I can say is within 10 minutes, I already burned 100 Calories (I wear a Polar HR monitor). Within 30 minutes I had burned nearly 400 calories. Yes, my lungs burn but I do not focus on that because it is so darn fun! The Zumba Class is so amazing! It really feels like walking into a class and learning by the art of "keeping up!" It is motivating because you watch your energy point go up the better you do. I use to do cardio once every few days, now every free moment I get, I turn on my Zumba Fitness game so I can "Play" while burning loads of calories. The only downside to this game is you may find yourself taking showers throughout the day if you play all the time, like me, because you WILL sweat buckets. People complain about the basic graphics, but I really think the lack of graphical beauty allows us to focus on ourselves. HAVE FUN, DROP WEIGHT, STRENGTHEN YOUR HEART with this fun game. I love it.

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Zumba Fitness is an exercise game and program for Wii that taps into the Zumba dance-exercise craze that has swept the nation. Surprisingly challenging, and addictively fun, the 30 heart-pounding Zumba routines that make up Zumba Fitness utilize the motion sensing capabilities of the Wii Remote or Wii Remote Plus controller which work along with the exclusive Wii Remote belt, included with the game, to create a fun but result-producing workout. Additional features include: 4-player support, including a two-on-two co-op option; multiple skill levels along with a training level; multiple in-game instructors and venues.


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